Sony unveils the latest piece of information related to PlayStation VR2, the virtual reality headset dedicated to PlayStation. This is the last detail that makes the viewer more tangible than ever: the design.
In an official blog post, Sony’s Entertainment division finally unveils the appearance of PlayStation VR2. The dominant color, as expected, is the same as PS5, white. We had already seen the controllers, the viewer was missing. The lines of the front shield are sweet, interrupted by the 4 cameras that will be used for movement tracking.
There will therefore be no need for the PlayStation Room, as already specified in the last post on the details of the viewer. Let’s summarize, since we are at it, the salient features of the viewer:
PS VR2 data sheet
- Screens: 2 x OLED, 2,000 x 2,040 pixels per eye, 90/120 Hz, adjustable interpupillary distance
- FOV: 110 ° (approx.)
- Sensors: 3-axis accelerometer, 3-axis gyroscope (6 axes in all)
- Video cameras: 4 for the viewer, 2 IR for eye tracking
- Feedback: vibration directly on the viewer
- Connection with PS5: USB Type-C
- Audio: 3.5mm jack, built-in microphone
PlayStation VR2 it doesn’t take inspiration from PlayStation 5 just for color. Also the lines they are inspired by the next-gen console, and, according to Sony, are designed to ensure that the viewer does not disfigure in people’s living rooms and that, at the same time, allows the user complete immersion.
In this regard it has been treated further the ergonomics of the viewer, making it comfortable for as many users as possible, for example by balancing the weight and reducing the thickness of some sections. The section that rests directly on the face is very particular: in addition to having the classic membranes for the nose already seen on PS VR, there is also a solution designed for favor ventilation. The aim is to avoid lens fogging, a common phenomenon of virtual reality headsets.
When I started working on the design of the PlayStation VR2 headset, one of the areas I wanted to focus on from the start was creating an air vent in the headset similar to those on the PS5 console that allow for airflow. Our engineers came up with this idea to allow for ventilation and avoid fogging the lenses when gamers are immersed in VR games. I worked on many design concepts to achieve this and, in the final design, you can see a small gap between the top and front of the visor which contains the integrated ventilation. I am really proud of the final result and the positive feedback I have received so far. I hope PlayStation fans are satisfied too and can’t wait for them to try out PS VR2.
by Yujin Morisawa, Senior Art Designer, SIE
On the bow you always notice the classic wheel which allows you to adjust the length of the viewer. As for the lenses, we find another wheel regulator that also allows you to adjust the distance of the lens between the eyes.
According to Sony, the first PS VR2 development kits are already in the hands of the developers, consequently we imagine that the viewer will arrive on the market with the first games already optimized for both the viewer and PS5. The hope is that Sony’s next-gen console will be easier to find on the market when the headset comes out.