The next-gen reality has been in existence for a year and a half now (shortage of stocks permitting), and we are still far from having seen the potential of the new machines exploited. But Sony and Microsoft are obviously already working to develop new technologies capable of optimizing and improving current performance (see VRS 2.0 on Xbox).
In particular, it emerged that the EPO (European Patent Office) has approved a patent filed by Sony last August entitled “System And Method For Accelerated Ray Tracing With Asynchronous Operation And Ray Transformation“. And there is more, because the signature on the document of heavy ones: we are talking about Mark CernyLead System Architect of PlayStation 5.
It seems, therefore, thatPS5(or maybe a Pro version of it?) in the future you can receive a “accelerated ray tracing“. More precisely, a”accelerated ray tracing with asynchronous operations and ray transformation“.
A RAY TRACING WITH LESS COMPROMISE?
Ray tracing is one of the most talked about functions of the new videogame generation: it is in synthesis a sort of physics of light that calculates the interaction of the same with the different surfaces in a realistic and real time way. A very expensive task, and in fact in games we usually face a crossroads: choose whether to enjoy the mode that favors the visual aspect, with active ray tracing, or to favor performance.
The technology that Sony has thought of could aim to streamline the calculation process, thus managing to recover something on the performance front, accepting fewer compromises.. But these are, at the moment, only hypotheses: the Japanese giant, like all technology companies, files many patents, and not all of them are destined to become reality.